In this week's ForumLife, the message board brethren comment on the reportedly short Too Human, or rather, Wired's preview by gaming journalist Chris Kolher. Too Human is famous for being the victim of a lot of negative press, and director Denis Dyack has gone to the internet several times to defend the realm. We're taking a look at what the GamePro users have to say about this potential dealbreaker... Is 10 hours too little for an RPG, or too much for an action game?
(See the original thread right here, and also read up on Wired's Too Human article over here. For more reading, check out GamePro's own preview.)
nasherooni13: "so what, am i the only one that doesnt mind a 10 hour game every now and then?"
KZ2: "But you can play through with different characters. It is like Fable but with co-op mode as well. COD 4 was a 5 hour campaign game. So why is everyone complaining?"
CaptainQwark9: "who cares about length Ucharted and NG2 are both less than 10 hours games but some of the best ive ever played, too human will be the shit to anyone who likes dun. crawlers like myself, the only real question here should be what the hell took ten years to make if it is only 10 hours long, perhaps there is 1,000,000 pieces of loot either way im buyin it"
Akontheorc: "I agree, COD4 was short as hell. Also, I highly doubt the DVD limits this game."
"Also, I wouldnt call Wired a trustable website. Just wait untill the game comes out. Anyone remember Oblivion elder scrolls? You could complete the main story in that in 7 hours. If you are to complete everything in Too Human, the time may add up. Also, there might be a high replayablility."
"We will see the reviews but even if it is a flop, it may sell over a million. Its not even like this is the most anticipated Xbox360 game of the year. If Gears of War 2 or Fable 2 was a flop, that would be a problem."
neogigames: "The greatest game ever made, Super Mario Bros., can be beat in 4 minutes."
chip10: "why is everyone so worried about length? compensating for something? but seriously length of a game is determined by the players skill and what difficulty level it is set on. COD4 on the easier settings is done in 5-6 hours crank it up to veteran that number doubles or triples"
miamifinfan: "I beta Halo 3 in 4 hours on Legendary, LOL."
alexdudecrazy108: "I dont care that its 10 hours long. If I can upgrade my character then use him again for another playthrough then there is 20 hours. Also I heard co-op mentioned in this topic so theres more time. I dont really care how long a game is as long as it isnt like 2 or 3 hours long."
Comments
I can't say I ever really had an interest in playing the game to begin with.
As far as the length, it's no big deal if the gameplay delivers. For example, I just beat Deus Ex: Invisible War recently in a little over 10 hours, but that didn't stop me from replaying it, because the gameplay has enough variety to warrant a second, third or even a fourth playthrough.
I agree with alexdudecrazy108's comment, just because a game is only 10 hours long doesn't mean you'll only get 10 hours of enjoyment out of it.
I think a lot of the forum comments are right on. I wouldn't mind playing a game that lasted 10 hours -- or even less -- if said game happened to be chock-full of awesomeness. It just sucks when you've paid $50 for a title of massive hype and the game turns out to be something like a three-hour piece of "meh." But I guess that's what makes game rentals so attractive.
I don't like short games. Period.
For me, it's all about replayability. I've made a habit of digging out old GBA and PlayStation games that have short play times.
Take Gundam's Journey to Jaburo. It's less than 5 hours, but I've replayed it at least 10 times. That makes it a 50 hour experience all around.
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